Intimidation and Persuasion in Dungeons and Dragons

[A] persuaded NPC can be trusted because they act in their own self-interest in addition to whatever communal interest has been established. An intimidated NPC cannot be trusted because they act only in their own self-preservation and share in no communal benefit in so doing.

Race and Dungeons and Dragons: An Unsolicited Opinion – Part 2

When someone’s response to “Black Lives Matter” is “there’s no such thing as race,” you can go ahead and move on with your life because that person literally farts in the bath tub and bites the bubbles.

Race and Dungeons and Dragons: An Unsolicited Opinion – Part 1

The scholarship and culture to which I personally am responding… is still undergoing earth-shaking change. Tolkien… was being quite progressive by suggesting elves, humans, dwarves, and shire-folk could live happily together… but…that is through a contemporary lens problematic. I come here not to bury Tolkien, but to contextualize him…

One D&D and the Subscriber Model of Doom

Whenever anyone starts talking about “creating an experience,” it’s time to watch your wallet, and that’s not even the worst of your worries. I’ve been playing dungeons and dragons, and games like it, since the 1980s. I’m hardly a grognard – I’m wide open to change in the form of streamlining and simplifying rules, expandingContinue reading “One D&D and the Subscriber Model of Doom”